The Particle Fluid Surface SOP can create some very messed-up polygons sometimes — it’s well worth triangulating it using (say) a Divide SOP.
(Within Houdini it might not casue problems, but other apps — like Maya — aren’t that tolerant.)
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Tags: bug, houdini, SOP
This entry was posted on 2012.01.17. [Tuesday] at 12:59 am and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0 feed.
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