The Particle Fluid Surface SOP can create some very messed-up polygons sometimes — it’s well worth triangulating it using (say) a Divide SOP.
(Within Houdini it might not casue problems, but other apps — like Maya — aren’t that tolerant.)
The Particle Fluid Surface SOP can create some very messed-up polygons sometimes — it’s well worth triangulating it using (say) a Divide SOP.
(Within Houdini it might not casue problems, but other apps — like Maya — aren’t that tolerant.)
git branch --set-upstream master remotes/origin/master
(From here.)
Did a new install of Ubuntu 10.04 (because of LTS — I don’t want to touch the stuff for several years).
I have nvidia driver version 275.09.07 installed, and I’m having problems constantly. I’ll have to downgrade to an older version (I wish I knew how to find out which one is the most stable).
git fetch <remote repo> <remote branch>:<local branch to create>
Take the following MEL code in Maya:
print("one...\n");
do {
print("two...\n");
break;
print("three...\n");
} while(false);
print("four...\n\n");
…and the result is:
one... two...
instead of the expected
one... two... four...
If you replace the break statement with a continue, it gives the correct result.
Found recently after 10+ yrs of working with Maya :)
comment out your fake cdrom line from /etc/fstab or the system won’t be able to automount things like usb sticks.
I mean the subprocess module. Big time. Don’t get me started. :(